Investing in ClassDojo: A Digital Behavior Management Tool


ETAP 623 Spring 2018 Section 6476 Lucas Sherman

This course introduction page shows what kept information should be provided about each mini-course. This is only an example. Feel free to modify/adapt as you'd like. I want our mini-courses to be creative, instead of only uniformed.

ClassDojo App.png

Overview and Purpose

Almost all of us can remember as a kid some form of positive reward system that was used in our lives. From chores charts with your parents, tickets in your ELA class for the school store, to video games where we would receive points or ranks for upgrading or passing a level; rewards systems were all around us and continue to be as adults. As a teacher, motivating students to care and show effort in their school work as well as follow the school rule can often be challenging if not one of the most difficult parts of our job. ClassDojo provides a system to combat with those difficulties improving positive behavior, motivation, and lessening negative behavior.

The purpose of this mini-course is to give the learner the ability to use, create, and implement the tools that make up Class Dojo digital behavior management tool in their own classroom.

Needs Assessment

Instructional Problem: As much psychological research suggests, positive based reinforcement can have benefits when introduced into a classroom. Skinners operant conditioning theory is groundwork for rewards based systems in education (McLeod, 2015). Unfortunately though, many teachers still struggle to find ways to incorporate these types of systems into their learning environments and especially with different forms of technology. Due to the nature that ClassDojo is a very new digital behavior management tool, there remains little published research on its effectiveness. However, much literature does exist on the effectiveness of gamification in education and ClassDojo is more than a capable representation of gamification.

The Nature of What is to Be Learned: The participants will learn how to effectively incorporate Positive Based Reinforcement via ClassDojo into their classrooms.

About the Learners: The intended audience of this course are teachers of different content areas in Level B (Elementary) of my current place of work (An international bilingual school). Many come from different background with various forms of teaching and other professional experiences. Some have experiences with Positive Based Reinforcement Classroom management strategies, some have used ClassDojo before, and others have expressed interest in learning how to incorporate it into their classrooms (Thus the need for the course). Participants will be motivated to learn from this course intrinsically as they are not required by the school but rather want to improve their personal teaching practices with PBR.

Intended Change: Upon completing this course, participants will be able to confidently navigate around the ClassDojo digital classroom management tool and effectively design their own classes. If so desired they will be able to implement this tool with their students to achieve desired positive behavior and lessen negative behavior while understanding literature that backs these theories.

Performance Objectives

Given the website (, participants will demonstrate understanding of the digital webpage surrounding ClassDojo.

Given the video tutorial, participants will be able to follow the steps required to create a classroom by uploading student names and connecting to parents.

Participants will practice using the toolkit and features such as group maker, timer, random, think pair share, noise meter, etc. and create a plan to use them in their classroom.

Participants will evaluate their classroom environment and choose at least 3 positive skills and 3 negative behaviors that they want to promote and diminish using the feedback feature for each student or whole class.

Participants will create a reflective journal on how ClassDojo can improve their Classroom Management strategies using evidence from Literature provided on the importance of rewards systems in education.


Course Units

The course is divided into 2 units. The first proposes that learners will become familiar with ClassDojo tools and create a plan to implement them in their own classroom. Unit 2 involves learners creating a classroom with ClassDojo and then evaluating and reflecting on that classroom for their students.

Before you can begin this course, you must join our course's ClassDojo site. You will log in as a student and this site is where you will be posting all your assignments for different peer and teacher feedback. Click HERE to find the directions on how to do this.

Course Units:

Unit 1: ClassDojo Familiarity & Planning

Familiarize yourself with the platform and make an active plan to implement it into your unique classroom learning community.

Unit 2: Classroom Evaluation Creation and Reflection

Evaluate your current classroom and decide on how to construct it with ClassDojo while using literature to reflect on how ClassDojo can improve your management practices.


Extended Resources

For more resources from ClassDojo whether you are a teacher, student, parent or administrator, this is the right place to go. Click on Resources