Gammification and Language Learning

Return to: ETAP 623 Fall 2019 (Zhang) | Gammification and Language Learning | Leslie's Profile


Introduction

Gamification and Class Benefits.png

Gamification in this era of technology has become a popular strategy as teachers and educators better understand the potential that games offer their students, no matter the age. Our students are among the most tech-savvy people due to having early exposure to playing games on a range of devices for nearly their entire lives.

Gamification can be used in many different ways. Whether your students need a better set of flashcards, hands-on experience, or a more memorable experience, gamification gives you the tools to create something that will engage your students. With all of that being said, what are the essential things that educators should know about gamification, in order to harness its full potential? This mini course is a start to understanding better the benefit as well as how to begin to incorporate this useful strategy.

Topics that will be covered:

  • What is gamification?
  • How is gaming impactful to language learning?
  • How to use Quizlet as a gaming tool?
  • How can teachers create their own gamified challenges?

To begin the course, start with Unit One and proceed all the way through to the end of Unit Four:

Unit One: Inquiry: What is Gamification?

Unit Two: Explore: What does Gamification look like?

Unit Three: Connect and Discuss Gamification Strategies

Unit Four: Application and Creation