William McKerrell: Digital Game-Based Learning
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Introduction

The following questions will be addressed in my Digital Game-Based Learning (GBL) Mini Course.
- What is DGBL?
- What are its benefits?
- Where can I find resources that contain appropriate DGBL?
- How can I use DGBL while ensuring each individual learner is reaching the same learning target?
- How can I evaluate the effectiveness of a specific DGBL activity?
- What are some different ways I use computer games and simulations in the classroom?
Prioritized Goals for this Course:
In what situations can educational digital games or simulations become a preferred teaching option? What are some resources for good educational games or simulations? How can I create a lesson plan that will maximize the potential of a DGBL lesson?
Performance Objectives
The target audience will be able to:
- Decipher between effective and ineffective online educational games or simulations.
- Design online labs using a simulation.
- Design effective game-based learning lesson plans.
- Choose an educational game or simulation that best fits the intended learning outcome.
- Understand the benefits of GBL and simulations, and how they can be used in the classroom.
Unit Overview
Unit One: What is Game Based Learning?
Objectives
- Understand the benefits of using Digital Game-Based Learning.
- Understand the ways digital games can be used as an additive classroom tool.
Unit Two: Exploration
Objectives
- Explore DBGL examples.
- Discover characteristics of a good DGBL resource.
Unit Three: Designing a Lesson
Objectives
- Chose an appropriate digital game.
- Design a lesson around your chosen digital game.