William McKerrell: Digital Game-Based Learning

From KNILT

ETAP 623 Fall 2017 Home | Will's Portfolio Page

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Introduction

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The following questions will be addressed in my Digital Game-Based Learning (GBL) Mini Course.

  • What is DGBL?
  • What are its benefits?
  • Where can I find resources that contain appropriate DGBL?
  • How can I use DGBL while ensuring each individual learner is reaching the same learning target?
  • How can I evaluate the effectiveness of a specific DGBL activity?
  • What are some different ways I use computer games and simulations in the classroom?


Prioritized Goals for this Course:

In what situations can educational digital games or simulations become a preferred teaching option? What are some resources for good educational games or simulations? How can I create a lesson plan that will maximize the potential of a DGBL lesson?


Performance Objectives

The target audience will be able to:

  • Decipher between effective and ineffective online educational games or simulations.
  • Design online labs using a simulation.
  • Design effective game-based learning lesson plans.
  • Choose an educational game or simulation that best fits the intended learning outcome.
  • Understand the benefits of GBL and simulations, and how they can be used in the classroom.

Unit Overview

Unit One: What is Game Based Learning?

Objectives

  • Understand the benefits of using Digital Game-Based Learning.
  • Understand the ways digital games can be used as an additive classroom tool.

Unit Two: Exploration

Objectives

  • Explore DBGL examples.
  • Discover characteristics of a good DGBL resource.

Unit Three: Designing a Lesson

Objectives

  • Chose an appropriate digital game.
  • Design a lesson around your chosen digital game.