Unit Three: Making the Argument

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Objective

  • Participants will argue for the implementation of video games by writing a mock persuasive essay to their administrators.

Background Knowledge

In the first two units of this mini-course you investigated the research behind using video games and the learning outcomes associated with them as well. Now you are going to wrap the whole thing up in two ways. One, a final discussion and two, a reflective writing assignment.

Unit One: Why video games in the classroom?

Unit Two: The learning outcomes associated with video games in the classroom.

Final Discussion

Log in to GroupSpacesparticipate in the final discussion with your peers. You will be focusing on the following guiding questions.

  • What are your lingering (if any) concerns about using VG's in the classroom?
  • Which learning outcomes do you believe VG's to be the most effective at achieving?
  • Is there more to understand with regards to the reliability and effectiveness?
  • Is there more to learning with VG's then the VGs themselves?*

Final Activity: Reflective Writing

  • As a motivated teacher looking to bring a new tool to your classroom, compose a persuasive essay to your building principal or admin in order to convince them of the benefits of video games in the classroom. After all, the medium is expensive and thought and care must be put into its consideration. The essay is to be submitted to me via e-mail. Be sure to give reasons to support your cause and explain what the consequences will be of adopting new teaching tools. Utilize all the readings, videos, and discussions to help make your argument professional, knowledgeable, and, of course, persuasive.


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Unit One: Why video games in the classroom?

Unit Two: The learning outcomes associated with video games in the classroom.