Unit 5: Resources and Key Instructional Technologies

Return to: ETAP 623 Fall 2020 (Zhang) | Brooke Ebersold | Incorporating Computer Science K-12

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Introduction to Unit 5

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Warm Up

Which resources would you want to access as you are creating a K-12 computer science and digital fluency program in a district? Why do you think those resources would be important to experience?

Objectives for Unit 5

At the end of this unit, YOU will be able to:

  • Experiment with online computer science simulations and digital literacy websites.
  • Promote digital literacy and computer science skills in any school district with media outlets such as the school websites, using premade graphics and posters.
  • Create a list of websites and resources that can be applied to [the learner's] school district or classroom when implementing computer science and digital literacy curriculum.
  • Create a district wide plan for implementing the computer science and digital literacy curriculum K-12 while following NYS's standards (January 2020 Version).

Lesson 1: Resources for Computer Science Curriculum and Activities

To-Do

INSTRUCTIONS: Experiment with the different resources below and take notes on your experiences. Also take note on appropriate grade levels for different resources to aid in the formulation of your example school plan at the end of this unit.


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Code.org Website Homepage: https://code.org/

Below are some different activities you can do on Code.org. You may need to create a free account before using.

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Scratch Website Homepage: https://scratch.mit.edu/

Below are links to different parts of the scratch website and activity ideas:


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Code Academy - Course Catalog with Lessons on a Variety of Languages and Concepts:

https://www.codecademy.com/


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Khan Academy - A set of online tools that help educate students. The organization produces short lessons in the form of videos. They have a whole section on computer science and specific programming language courses and tutorials.

https://www.khanacademy.org/hourofcode


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Hour of Code - The Hour of Code started as a one-hour introduction to computer science, designed to demystify "code", to show that anybody can learn the basics, and to broaden participation in the field of computer science.

https://hourofcode.com/us

Lesson 2: Resources for Digital Literacy Curriculum and Activity

To-Do

INSTRUCTIONS: Experiment with the different resources below and take notes on your experiences. Also take note on appropriate grade levels for different resources to aid in the formulation of your example school plan at the end of this unit.

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Federal Trade Commision - COPPA (Children’s Online Privacy Protection Act): This act was established to protect children's information online and "imposes certain requirements on operators of websites or online services directed to children under 13 years of age, and on operators of other websites or online services that have actual knowledge that they are collecting personal information online from a child under 13 years of age." This legislation is crucial to ensure that websites are providing a safe atmosphere for children.

https://www.ftc.gov/tips-advice/business-center/privacy-and-security/children%27s-privacy

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Common Sense Education Resources: Digital Citizenship Main Link - Free K-12 Lesson Plans, Curriculum, and Activities: https://www.commonsense.org/education/digital-citizenship

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National Center for Missing and Exploited Children - NetSmartz Program: This program is a several grade level based online program that connects students to information about the online world, specifically targeting topics such as: cyberbulling, gaming, social media, sexting and sextortion, online enticement, and livestreaming. The website targets these issues through parental guides, teacher guides and curriculum, online interactive simulation, and videos.

Here is the website to the teacher, parent, and school district portal: https://www.missingkids.org/NetSmartz

Here is the website to the students' website: https://www.netsmartzkids.org/

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Google Interland - Google’s internet safety online game described by the company as "Interland is an adventure-packed online game that makes learning about digital safety and citizenship interactive and fun—just like the Internet itself. Here, kids will help their fellow Internauts combat badly behaved hackers, phishers, oversharers, and bullies by practicing the skills they need to be good digital citizens." This is a great choice and the educator resources have a ton of content that connects to the curriculum for ISTE standards that the NYS Computer Science and Digital Fluency Learning Standards are based on.

Here is the link to the educator resources: https://beinternetawesome.withgoogle.com/en_us/educators

Here is the students' game link: https://beinternetawesome.withgoogle.com/en_us/interland

Lesson 3: Instructional Technologies for Computer Science and Digital Literacy

To Do

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VEX Robotics Main Page: https://www.vexrobotics.com/

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Edison Robots Main Page: https://meetedison.com/

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Makey-Makey - An invention kit designed to connect everyday objects to computer keys. Using a circuit board, alligator clips, and a USB cable, the toy uses closed loop electrical signals to send the computer either a keyboard stroke or mouse click signal

https://makeymakey.com/

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Arduino - Arduino is an open-source hardware and software company, project and user community that designs and manufactures single-board microcontrollers and microcontroller kits for building digital devices.

https://www.arduino.cc/

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Sphero - A rolling sphere that beginner learners can drive and play STEM-inspired games with the Sphero Play App, and more experienced learners can advance to programming the Mini with Block Based Coding or Javascript in the Sphero Edu App.

https://sphero.com/pages/about-us

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Little Bits - An open source library of modular electronics, which snap together with small magnets for prototyping and learning. Part of the Sphero brand.

https://www.littlebits.cc/welcome

Assignment #5: Creating an Example K-12 Computer Science and Digital Fluency Curriculum Plan

You made it to the end of the content for this course! To summarize your learning experiences throughout this mini course, you will be creating an example plan for a K-12 Computer Science and Digital Fluency Curriculum. You will be using a similar template to the example school in the previous unit (unit 4) to formulate your own plan.

Each school district plan should include information for the elementary school level (K-5), the middle school level (6-8), and the high school level (9-12). The following categories should be addressed for each grade level: teacher assignments, web/program resources, instructional technologies, courses offered, and extracurricular opportunities.

Each unit in this mini course will guide you in the process of creating this K-12 simple school plan. Please refer to the NYS Computer Science and Digital Fluency Learning Standards at the link below to ensure you are meeting each concept area in the choices you are making for your district plan.

Here is the link to the NYS Computer Science and Digital Fluency Learning Standards: http://www.nysed.gov/common/nysed/files/programs/curriculum-instruction/draft-nys-k-12-computer-science-digital-fluency-standards.pdf

Here is the google document template to reference as a starting point for your final project: https://docs.google.com/document/d/1KSrAQ9PPmQKyjgfEWIIzlkKxhS5oVSG9K94IrddhAsk/edit?usp=sharing

**How to hand in the final project: Please visit the link below and fill out the Google form. This form requires you to share your name, email, and upload the PDF print of your final school district plan.

https://forms.gle/uTXs1RzZvX9VUhp49

If you do not know how to print a google document as a PDF, please refer to the video below:

Course Navigation

Course Home: Incorporating Computer Science K-12

Unit 1: What is COMPUTER SCIENCE? And Why Should We Teach it K-12?

Unit 2: Grade Level Expectations

Unit 3: Applications in Each Content Area

Previous Unit: Unit 4: Integration With An Example School Model