Unit 4: Exploring Educational Video Games


ETAP_623_Spring_2021_(Byrne) |Rawan Abdelaal's Portfolio Page | Integrating Educational Video Games

Learning Objectives

  • Observe an example of an educational video game incorporated in a classroom
  • Learn about the resources of educational video games
  • Select an educational video game and provide an outline of how it will be incorporated in your own classroom

4.1 Introduction

In this Unit we will see an example of a lesson plan incorporating Geniventure, a genetics educational video. Then you will review that lesson plan and design your own plan using your desired EVG.

Let’s now observe an example of a biology lesson incorporating an educational video game called Geniventure.

4.2 Geniventure

Geniventure is an educational video game that teaches students the basics of genetics and trait inheritance through challenging and engaging levels.

The Geniventure game informs students on the basics of genetics through a narrative about dragons and their model species (the drake). A war has broken out between kingdoms, endangering the dragon population. The player’s goal is to learn to breed dragons to prevent their extinction and help win the war. A diverse cast of characters in a scientific Guild appears on screen to present challenges that gradually increase in difficulty as the player’s genetic understanding grows. This form of game-based pedagogy allows students to develop skills and competencies such as

  • Collaboration
  • Creative problem-solving
  • Communication
  • Cognitive skills

Moreover, it engages learners to a degree that their knowledge acquisition of the topic and retention is much higher as they are able to interact with the subject through characters and can only pass challenges if they fully understand the underlying concepts of genetics and inheritance

This is a FREE online service that allows teachers to incorporate it in their curriculum to enhance instruction and comprehension of complex science topics.

This is an example of a lesson that incorporated Geniventure: https://drive.google.com/file/d/1OYNFukdX-pX9vD5g2RLDf6TdPzMV-Md9/view?usp=sharing

4.3 Unit 4 Activity #1

After reviewing this lesson plan, provide your analysis of its effectiveness, the quality of the game, and the manner in which it is incorporated.

Send your review to rabdelaal@albany.edu

4.3 Educational Video Games Sources

C|Net Provides a list of 15 EVGs that can be incorporated in the classroom and at home: https://www.cnet.com/news/15-educational-video-games-for-kids-in-quarantine-that-are-actually-fun/

Center for Online Education provides a list of 50 Serious Educational video games: https://www.onlinecolleges.net/50-great-sites-for-serious-educational-games/

Prodigy provides a list of EVGs based on subject fields: https://www.prodigygame.com/main-en/blog/educational-games-for-kids/

4.4 Unit 4 Activity #2

Use your outline from Units 2 & 3 to create your structured lesson.

  • Select an EVG and describe why is it a good EVGS, and which learning principle it follows.
  • Show wherein your curriculum would you use this EVG and why

Submit your finished Outline and lesson plan to rabdelaal@albany. edu

4.5 Unit 4 Reflection Task

Reflect on your process of lesson planning, design process, and selection of the game.

Please Reflect here: https://docs.google.com/document/d/1ZsdETC6vGWbdKGt4-otOeSpBIhKFF48ecvB7-ZBT-Q4/edit?usp=sharing


Ibrahim, A., Vela, F. L. G., Rodríguez, P. P., Sánchez, J. L. G., & Zea, N. P. (2012). Playability guidelines for educational video games: A comprehensive and integrated literature review. International Journal of Game-Based Learning (IJGBL), 2(4), 18-40.

Farber, M (2016) 3 ways to use Game-based Learning, Edutopia

Ham, H (2021) 2 Ways to Bring Games into Your Classroom, Edutopia

Aviles, C (2018) How to Integrate and manage Video Games in Your Classroom, Teached Up Teacher

Annetta, L. A. (2008). Video games in education: Why they should be used and how they are being used. Theory into practice, 47(3), 229-239