Unit 2: Classroom Management. How to empower and challenge learners
Unit 2: Classroom Management. How to empower and challenge learners.
INTRODUCTION: The goal of this unit is to identify the classroom management techniques that work for you as an educator. Then, our goal is to build on those techniques and connect them to classroom management techniques based on "Gamification" in the classroom. Throughout the following lessons, you will have the opportunity to reflect on best practices, and further learn how to empower your learners through choice and competition. We will also view an example of how to engage students through "side-challenges" and "power-up" opportunities (also known as anchor activities).
-Lesson 3: Learners will understand the classroom management techniques involved in a gamified classroom.
1. Learners will identify their typical modes of classroom management. They will post to an online sticky note forum (Padlet), so others can read and comment on the posts. Please click the link and then the + sign to start typing on your sticky note: https://padlet.com/rmaher4/bidzh9gonuqt
2. Learners will watch the video "Gamification in the Classroom" https://www.youtube.com/watch?v=W72DnmSZbr4 and discuss what it means to "empower" students. Students will answer the question "Why are empowered learners more motivated to learn?" using the google form: https://docs.google.com/forms/d/e/1FAIpQLScfLr8h6tAxFFaa5DKVASTaW_Blg2M7AiAg-DSJARIld3ykEw/viewform?usp=pp_url
3. Learners should create a list of "side-challenges" (or anchor activities) that can be completed to extend learning in their own classroom. (Below is an example from my class)
--Assessments: Learners will post their updated idea on how they can combine their classroom management technique with a more gamified structure, using a new Padlet sticky note. Learners should include at least 2 ideas they took away from this unit (click on the + sign to add a sticky note to the discussion board). https://padlet.com/rmaher4/2ox1qsoajkb4
References:
Unit 2 Lesson 3:
Education, T. I. (2018, December 12). Gamification in the Classroom. Retrieved from https://www.youtube.com/watch?v=W72DnmSZbr4
Click to move on to Unit 3: Understanding a multitude of online learning platforms that can be used to Gamify a classroom]]