Jump to content

Talk:Lesson 2: Design Thinking

From KNILT

-- Ashley Smolinski (talk) 22:41, 20 November 2013 (EST)

Rebecca, I liked your effective use of visuals and detailed instructions for the game in this lesson. The way you staggered the text with the images was creative. I also liked how you clearly stated what the participant would do at the top of the lesson. Great video too!You might consider making the three circle images a bit larger by changing the pixel size or if possible, finding a larger image online? It was difficult for me to read. ~Ashley

Jane's Feedback -- Janewilde (talk) 15:33, 29 November 2013 (EST)

Hi Rebecca, Your course is shaping up nicely. Here's what I like so far:

  • You practice inquiry-based learning while teaching it.
  • You use a variety of learning activities to engage learners and to add meaning.
  • You use graphics and other images and media to support learning.
  • Your activities and units build logically to support learning.
  • You take advantage of a variety of tech tools to achieve your goals. I like your use of one Google form in unit one to provide the whole cycle of inquiry. Students pose their own ideas, consider the cases you offer, receive feedback, get additional instruction, then reflect and make meaning.
  • In unit two you provide a brief informative video and a set of activities to help learners gain understanding of the design cycle.

Do you see how similar ADDIE is to the design cycle you describe. More or less... Empathize = Analysis, Define = Develop, Ideate = Design, Prototype = Implement, Test = Evaluate.

Things you might consider

  • making navigation between lessons easier. Take a look at Tasha's Links section at the bottom of each lesson as an example.
  • to help chunk the information in each unit, you might make your headings bigger.

Jane