Talk:Ildefonso Portfolio
Instructor comment on your instructional analysis -- Jz833665 15:23, 11 March 2011 (EST)
Ildefonso--
What a great start of this project! Your focus has been clearly defined, and your analysis of the context, learner, and outcomes has been appropriately conducted informing your next steps. Nice work!
A few suggestions for you:
- Keep the confidentiality of your target learners (remove the name of their workplace)
- Educational gaming seems to be an appropriate approach for your context. You may further find and read research references about educational use of gaming, especially pedagogical challenges and principles. In your lessons, you need to particularly demonstrate how you address such challenges (e.g. explicit attention to the "content" instead of only the game per se) through effective facilitation and scaffolding.
- Learning objectives:
1) demonstrate an understanding of the basic commands related to driving a car by driving a car with the simulator video game Grand Tourism.
Since you're focusing on vocabulary learning, you need to particularly mention "vocabulary" (replacing "command") in your objective statements. Are you designing any test to measure their mastery of these words beyond the gaming environment?
Reply to your email re. task analysis -- Jz833665 11:52, 22 March 2011 (EDT)
Part of the difficulty you noted is due to the special learning context you are dealing with as well as the approach to learning you're adopting (gaming). Here are some thoughts for you to consider:
- Your task analysis needs to (a) map out the connections and relationships among the three target learning objectives (e.g. understanding vocabulary (oral or written) is needed for objective 2 (action following signs); and (b) figure out enabling and supportive sub-objectives for each target objectives as appropriate (e.g. basic knowledge about computer use (mouse, keyboard) si needed to support all the three objectives; knowledge about the alphabetic letters is required for vocabulary; basic knowledge about cars is required for understanding basic operations following signs).
- Since you're using a video game--a whole task--to support all learning objectives, you may not need to design "lessons" in the same way as your classmates are doing this task. Instead, you may think about the organization of the activity sequence that demonstrate how you use the video game to achieve the identified objectives: introduction session (participants come to the center and get to know the game and the instructor...) learning session 1 (40 minutes to play the game, discussion, reflection focusing on..) session 2... assessment???
Let me know if this helps.