Talk:Amy's Portfolio Page


Interesting topic; need needs assessment -- Jz833665 10:54, 8 March 2009 (EDT)

You're addressing a very interesting topic. It seems that you need to conduct deeper, systematic needs assessment to consider what your target learners (the teachers) really need about this topic, instead of only what you can and want to provide. Re-read the needs assessment chapter and think through the steps for needs assessment, even if you cannot do a real survey.

In addition to the needs of understanding what and how, I guess that your needs assessment will additionally reveal needs related to "why" (attitudes and beliefs). Many teachers simply don't think games are educational relevant.

Have found key research-based references on this topic yet?

-- Danielle Melia 16:25, 21 March 2009 (EDT)

Amy, I found your Portfolio page intriguing. It made me want to continue and read on, great topic! I really like that you have statistics to back up your argument. As far as suggestions go, under your heading Instructional Solution your spelling of pre-instructional has a typo.:) Other than that, I believe we are to have a curriculum map or some type of layout that describes our step by step approach to designing the course. Although, you do explain each main objective you will cover, maybe you want to elaborate on that? I hope this helps a little. I'm not 100% sure of everything myself.

Re. the course-level objectives -- Jianwei Zhang 09:46, 25 March 2009 (EDT)

Your currently listed:

Performance Objectives
After reviewing this mini-course, learners will be able to....
1) Discuss how and why educational gaming is a valid resource to be used in the classroom
2) Create lesson plans that draw upon the use of an educational game to achieve performance objectives 

Thinking of what the learners will need to know related to this topic, I guess that first thing will probably be what educational gaming is and the variety of games available.

"Discuss" does not sound like a good performance term to describe learning objectives unless you specify discuss in what proper ways. You may think about "elaborate" "justify" etc.

It seems that your course proposal currently focuses on persuading the learners/participants that educational gaming is valuable. Instead of falling into an argument/debate, it might be more productive to formulate the course around the potential benefits and needed design strategies and conditions. Educational gaming can be "bad" without carefully thinking about these conditions and strategies/principles.

Re. your ICM -- Jianwei Zhang 09:52, 31 March 2009 (EDT)

(a) One target objective missing from your ICM is to understand what educational gaming is and the wide range of educational gaming environments available online.

(b) "Choose to use gaming as an instructional tool" is an attitude, not IS.

(c) You may also re-think about the relationships among the three objectives related to what, how to (create and use)... and why to choose (attitude). These all represent important objectives to be addressed, and understanding what is essential to understanding how and why...