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STATEMENT OF INTENT

Camtasia Studio: The Power of Screen Capture

This is a professional development course that introduces the Camtasia software and informs learners about the advantages video beholds.

Topics which will be covered:

  • The purpose of Camtasia Studio and what does it do?
  • How to use the software
  • How does the use of Camtasia enhance instruction?

By the end of the course, students will be able to not only create their own movie but understand the advantages of using video in the classroom.


NEEDS ASSESSMENT

The Instructional Problem

What can we do to help promote better knowledge transfer?

The nature of what is to be learned

Faculty and staff will learn advantages of incorporating the use of video into classroom instruction by being introduced to a screen capture program known as Camtasia Studio.

About the learners

The learners for this course primarily consist of faculty and staff whom have an interest in using video to enhance instruction. This is a beginner class, therefore prior knowledge of Camtasia Studio is minimal. Technology experience, however ranges from individual to individual. A quick assessment will be given at the beginning of class to determine the technical level of each student. These are professional level learners which will be given a designated amount of time to experiment on their own throughout the class duration.

Instructional Context

The Teaching and Learning Center on campus provides the faculty and staff with an up-to-date learning classroom with individual workstations. This will be the primary setting for this class. Each computer work station will have the Camtasia software and full access to the Internet. The instructor workstation will have projection capability so individuals in the class can be instructed with visual aid.

Instructional Content

  • What is a screen capture and why do we use them?
  • How do we make one?
  • Can we edit a screen capture?
  • How do we produce a video so we can use it in our classroom?
  • Is there instructional value?

Initial Goals

  • To provide faculty and staff with a new method of presenting information
  • To reach a basic level of understanding to the Camtasia software and what it has to offer


PERFORMANCE OBJECTIVES

Upon completion of this course learners will be able to:

  • Understand the significance of video and how it can be used to improve classroom instruction
  • Produce a video with Camtasia Studio
  • Understand how to effectively incorporate the use of video into presentations


TASK ANALYSIS

Purpose of this course:

In it's most basic sense, this course is designed to introduce faculty to a new way of presenting information. The course will also describe the importance of video and how screen captures can be used to facilitate understanding.

Essential Prerequisites:

  • Basic understanding of computer operations
    • Ability to open and close programs
    • Ability to minimize and maximize windows
    • Ability to open and save documents
  • Not only will students need internet access, learners must have a basic knowledge of how to use it
    • Ability to navigate various web pages
  • Some level of teaching experience

Supportive Prerequisites:

  • A willingness to learn
  • Ability to apply to new knowledge
  • An interest in using video as an instructional tool


CURRICULUM MAP

Mini Course Curriculum Map

MINI COURSE

Mini Course: Camtasia Studio

CamtasiaLogo.jpg

PROJECT RESOURCES

Cit.nus.edu. Lesson Plan Tutorial, created using Camtasia. Copyright 2007-8 Centre for Instructional Technology. National University of Singapore [1]

Cruse, Emily. Using Educational Video in the Classroom: Theory, Research and Practice. Copyright 1998-2010 Library Video Company. [[2]]

Griffin, Lori. Using Video in the Classroom. Copyright 1998-2010 Library Video Company. [[3]]

Hetzner, Amy. Teachers use video, online games to help bring lessons to life. Copyright 2010 Journal Sentinel Inc. [[4]]

Hillner, Jennifer. Use Online Video in Your Classroom. Copyright 2010 The George Lucas Educational Foundation. [[5]]

Hoyer, Jeff. Enhancing the “Show and Tell” Aspects of Class Engagement Using Camtasia, a Low-CostVideo Screen Capture Replay Technology. University of Tennessee. [6]

Kane, Peggy. At a Distance: Putting Camtasia Studio to Work Volume 2 Number 3 September, 2005. Copyright 2002-2006 IMS, Lehigh University. [[7]]

MAGNA Publications. Resources for Higher Education. [8]

Marshall, James M, Ph.D., "Learning With Technology. Evidence That Technology Can, and Does, Support Learning." A white paper prepared for Cable in the Classroom. May 2002. [[9]]

Sparked in Education. TOOLS AND TECHNIQUES FOR USING SPARK IN THE CLASSROOM [[10]]

TechSmith Corporation. 1995-2010, TechSmith Corporation [11]

UAS. Creating Course Content with Camtasia Studio. Copyright 2005 University of Alaska Southeast. [[12]]