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Drama Games: Story from the Center

From KNILT

Drama Games Home | Module 2 Home | Unit B Home

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Aim and Purpose


  • Build confidence in creativity.
  • Increase memorization skills.
  • Develop focus and listening abilities.


Materials/Resources


  • This game can be played by passing a small ball between those speaking but can just as easily be carried out without.


Order of Activity


  • The group stands in the circle.
  • One player is chosen to stand in the center of the circle.
  • The player in the center chooses who from the circle speaks next, saying every other word themselves.
  • The group tells a story one word at a time.


Example:

CENTER PLAYER: Once...

FIRST RANDOM PLAYER: ...upon...

CENTER PLAYER:...a...

SECOND RANDOM PLAYER: ...time...

CENTER PLAYER: ...there...

THIRD RANDOM PLAYER: ...was...

CENTER PLAYER: ...a...

...and so on until a whole story has been told. The game is complete or a new story can start with someone new in the center.

Notes on the Game


  • It is important to explain that the story must make sense, so everyone must listen and chose words that would naturally and sensibly follow those that come before. It may sound funny to randomly say something such as "monkey" but this prevents the game from working.


Extensions to the Game


  • The "story" being told does not have to be random. For collaborative learning the group could tell the events (one word at a time) that led to a specific event in history such as the First World War, they could describe the process for a scientific experiment or how to solve a quadratic equation.


Unit B: Focus and Concentration Games Home



Picture Reference

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