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Drama Games: Follow the Leader

From KNILT

Drama Games Home | Module 2 Home | Unit B Home

Aim and Purpose


  • Build learner confidence.
  • Increase concentrative development.
  • Synthesize abstract concepts into a physical action.


Materials/Resources


  • None.


Order of Activity


  • The group stands in the circle.
  • Choose one player to exit the room they become "the guesser".
  • Once "the guesser" has left the room a "leader" is chosen.
  • The "Leader" starts making simple physical movements, everyone around the circle copies the actions.
  • "The guesser" is brought back in, they stand in the center of the circle and have three guesses to work out who the "Leader" is.


Notes on the Game


  • Let the group know that because they are in a circle and everyone is doing the same action only a few people have to look directly at the leader. This makes the game more challenging.
  • When selecting a "Leader" remember to do it quietly so that "the guesser" doesn't hear.


Extensions to the Game


  • There aren't too many extensions but this game can really benefit either very shy students or very outgoing students who like to be the center of attention.


Unit B: Focus and Concentration Games Home