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Drama Games: Advertisements

From KNILT

From: Gamesters Handbook by Donna Brandes and Howard Phillips

Drama Games Home | Module 2 Home | Unit D Home

www.olddesignshop.com
www.olddesignshop.com

Aim and Purpose


  • Self-disclosure.
  • Positive feedback.
  • Trust building.


Materials/Resources


  • Paper and pens.


Order of Activity


  • Distribute pens and paper to the group.
  • Have each student write an advertisement selling themselves as a friend (50 words or less).
  • Put all the "ads" in a hat and have other group members read aloud a randomly selected "ad".
  • Guess whose ad it is.


Notes on the Game


  • Remind players to include why someone would want to choose them rather than someone else (positive factors).


Extensions to the Game


Advertisements can be of:

  • Real people: self, as a parent, a sibling, teacher.
  • Fictional characters in plays or books being read.
  • Real people from history.


Drama Games Unit D: Deeper Thinking Games


References

Brandes, D., & Phillips, H. (1989). Gamesters' Handbook. London: Hutchinson Education.

McCall, D. (Director). (1973 - 1985). Schoolhouse Rock [Motion Picture].

Picture Reference

www.olddesignshop.com