1.1 James Paul Gee

Return to: Brooke Chandler Mini-Course

Move on to 1.2 The 36 Learning Principles

James Paul Gee.jpeg

James Paul Gee

LEVEL ONE

ROUND ONE

Objective

James Paul Gee is a influential character in Game-Based Learning theories. In this round, you must begin to decipher Gee's ideal learning style.

Required Points: 3

Optional Points: 2

Content

Dr. James Paul Gee is the Mary Lou Fulton Presidential Professor of Literacy Studies and a Regents’ Professor at Arizona State University. He works in both linguistics and education. Professor Gee’s book What Video Games Have to Teach Us About Learning and Literacy (2003, Second Edition 2007) argues that good video games are designed to enhance learning through effective learning principles supported by research in the Learning Sciences. Situated Language and Learning (2004) places videogames within an overall theory of learning and literacy and shows how they can help us in thinking about the reform of schools. Women as Gamers: The Sims and 21st-Century Learning (2010) and Language and Learning in the Digital Age (2011), both written with Elisabeth Hayes, have continued his earlier work on games and learning.

Gee has become an influencer in Game-based learning. His work has focused on the learning principles in video games and how these learning principles can be applied to the K-12 classroom. Video games, when they are successful, are very good at challenging players. They motivate players to persevere and simultaneously teach players how to play. Gee began his work in video games by identifying thirty-six learning principles that are present in - but not exclusive to - the design of good video games. We will learn about these learning principles in further lessons, but for now we will be focussing on why Gee feels gaming-based learning is so important.


“School is often based not on problem-solving, which perforce involves actions and goals, but on learning information, facts, and formulas that one has read about in texts or heard about in lectures. It is not surprising, then, that research has long shown that a student’s doing well in school, in terms of grades and tests, does not correlate with being able to solve problems in the areas in which the student has been taught (e.g., math, civics, physics).”

― James Paul Gee, The Anti-Education Era: Creating Smarter Students through Digital Learning

Mission

Watch the following video of James Paul Gee, then read his article on good video games and learning. Afterward, go to the top of the lesson and click on the discussion tab. Write a short paragraph including three things about the video and reading - what did you learn about? What do you want to know more about? How does the video relate to the reading or what you've learned prior to this course? If you are in a current classroom, how does this relate to classroom structure?

Commenting on the video and reading will award you +3 points. You will receive an additional +1 optional point if you respond to someone else's thoughts. So you can earn up to +4 points.


If the video does not work, link for the video posted here.

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The reading is a short 10 pages and a quick read. I found that it was the short version of Gee's book What Video Games Have to Teach Us about Learning and Literacy.

Good Video Games and Good Learning


Optional +1 point! Watch the following video and in your required discussion post mention how this video related to Gee's understanding of Game-based learning.

If the video does not work, link for the video posted here.

Objective

James Paul Gee is a influential character in Game-Based Learning theories. In this round, you must begin to decipher Gee's ideal learning style.

Required Points: 3

Optional Points: 2

Those who complete Level 1.1 with a total of 3 to 5 points may move on to Level 1.2 The 36 Learning Principles.