(Non-video) Games for Education

From KNILT

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Introduction

The course participants will develop an understanding of how using (non-video) games can benefit them and their students. Then they will learn how to find appropriate games to use based on various criteria such as topic, age range, time available, and number of players/size of groups and class. Participants will be able to successfully and effectively integrate these games into both their lesson plans and classrooms overall. After that, they will explore some basic ways to create custom games for their classes as well as working with students to have them create their own games.

Performance Objectives

The educators which will be participating in this course will be able to effectively include games into their courses and classrooms, either through using appropriate pre-existing games, developing their own, or having the students create games.

Given their regular class of students, and access to the necessary websites, and databases, they will find appropriate games, modifying existing games, and create a student assignment to have them modify existing games.

Given these conditions, they will be able to create or modify an existing lesson plan integrating a game in to the lesson and successfully increase student engagement.

Unit 1: The Basics of Games in the Classroom

Objective: to show participants how games can be applicable to classroom instruction.

Unit 2: A Look at Specialty Games

Objective: to show participants of the variety of games that are available and how to evaluate and select appropriate ones for their purposes.

Unit 3: Customizing Games

Objective: to show participants how games can be modifies or created either by the instructor or the students.

Unit 4: Wrap up

Objective: to assess the learning of the participant.

References and Resources


Educational Game Library. (2014). Retrieved from: http://www.gvlibraries.org/gaming/search
Games in Schools and Libraries podcast. (2014). Retrieved from: http://www.g4ed.com/index.php/multimedia/games-in-schools-and-libraries-podcast
Games I use Teaching Language. (2013, March 6). Retrieved from: http://boardgamegeek.com/geeklist/56791/games-i-use-language-teaching
Hancock, O. (2014). Play-based, constructionist learning of pure data: A case study. Journal of Music, Technology, & Education, 7(1), pgs 93-112.
Hunkin, E. (2014). We're offering true play-based learning: Teacher perspectives on educational dis/continuity in the early years. Australasian Journal of Early Childhood, 39(2), pgs 30-35.
More than Fun and Games: Nancy's Picks. (2013, December 5). Retrieved from: http://theeducatedmom.com/more-than-fun-and-games-nancys-picks
Play Play Learn. (2014). Retrieved from: http://playplaylearn.com
Thomas, L., Warren, E., & deVries, E. (2011). Play-based learning and intentional teaching in early childhood contexts. Australasian Journal of Early Childhood, 36(4), pgs 69-75.


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