Web 2.0: An Examination of Three Collaborative Tools
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Unit Lessons
Introduction
Welcome to Web 2.0 in Education!
This course will provide an introduction to understanding what Web 2.0 is and how to implement it into the classroom:
As you have seen in the introduction video, Web 2.0 is a two-way stream of information. No longer is the internet for the sole purpose of taking in information; today, anyone can contribute within the digital landscape. Better yet, students and teachers can collaborate in thier sharing of ideas and knowledge. To understand how Web 2.0 benefits teachers and students, please take a few minutes to review information from pages 243-245 of this article:
http://www.iojes.net/userfiles/Article/IOJES_795.pdf
- Record at least three points made by Elmas & Geban (2012) on each of the following questions. Discuss your responses within your small group.
1. What is Web 2.0?
2. What are the advantages of using web 2.0 tools for teachers?
3. What are the advantages of using web 2.0 tools for students?
4. What are the advantages of using web 2.0 tools for the classroom environment?
To understand these advantages on a deeper level, I have put together three different Web 2.0 lessons that will allow you to dig deeper into understanding how Web 2.0 benefits teachers and students alike. You will gain an understanding how to use and incorporate actual Web 2.0 tools into your classroom. These tools will take your classroom to the next level. You will find students engaged, collaborating on digital projects, as well as learning 21st century skills! You might even find yourself "getting connected" outside of class with Edmodo!
Good Luck and HAVE FUN
Lesson 1: Edmodo
Objective :
- By the end of this lesson, learners will be able to identify three ways they can incorporate Edmodo into their classroom.
- By the end of this lesson, learners will be able to successfully create their own Edmodo account and learn how to navigate within Edmodo.
Lesson 2: Voicethread
Objective :
- By the end of this lesson, learners will be able to identify three ways they can incorporate VoiceThread in their classroom.
- By the end of this lesson, learners will be able to successfully create one VoiceThread of their own, plus respond using speech or text, to one VoiceThread.
Lesson 3: Animoto
Objective :
- By the end of this lesson, learners will be able to identify three ways they can incorporate Animoto in their classroom.
- By the end of this lesson, learners will be able to successfully create one Animoto video, incorporating images, video clips, music and text.
Enjoy your journey!
References and Resources
animoto. (n.d.). http://animoto.com/education/classroom. Retrieved from http://animoto.com/pro/education
Byrne, R. (2009). The effect of web 2.0 on teaching and learning. Teacher Librarian, 37(2), 50-53.
Cassinelli, C. (2013). Voicethread - group conversations around images, docs and video. Retrieved from http://edtechvision.wikispaces.com/VoiceThread
Dobler, E. (2012). Flattening Classroom Walls: Edmodo Takes Teaching and Learning across the Globe. Reading Today, 29(4), 12-13.
VoiceThread. (n.d.). Voicethread 4 education wiki. Retrieved from http://voicethread4education.wikispaces.com/
edtechteacher. (2013). Group participation and community using voicethread. Retrieved from http://edtechteacher.org/index.php/teaching-technology/presentation-multimedia/voicethread
Elmas, R., & Geban, O. (2012). Web 2.0 tools for 21st century teachers. International Online Journal of Educational Sciences, 4(1), 243-254. Retrieved from http://www.iojes.net/userfiles/Article/IOJES_795.pdf
VoiceThread. (n.d.). Voicethread 4 education wiki. Retrieved from http://voicethread4education.wikispaces.com/
Voicethread --a valuable classroom collaboration tool. (2011, 03). Retrieved from http://m.njea.org/news-and-publications/njea-review/march-2011/voicethread