Unit 3: Desmos

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Return to: ETAP 623 Spring 2019 Section 5933 (Byrne) | Caley Maida | Incorporating Technology into a Math Classroom


Objective

  • Given a video tutorial and steps on how to create and use Desmos, educators will complete a nine question survey assessing their understanding of the online game at the end of this unit.

Introduction

Desmos is an interactive online tool that promotes discovery learning both independently and collaboratively, depending on the chosen activity. Students join in at the same time and are randomly paired with another student from class. They must work together to ask and answer questions in order to get to their desired outcome. This website deals with a lot of writing out responses and problem-solving.

How to Use

1. Go to https://www.desmos.com/ and create an account
2. In the search bar, search for a topic you are teaching. Click "Create Class Code."
3. Find your class code under the "History" tab and share it with students to join.
4. Students work either independently or with each other to answer questions, and the teacher may view their responses.

How to Create a Game

Please click the link below to learn more about Desmos and its uses:
https://learn.desmos.com/activities

Pros and Cons

Pros:

  • Self-paced
  • Interactive
  • Collaborative
  • Promotes higher-order thinking skills


Cons:

  • Does not allow for differentiation of questions
  • Online chat may be used improperly among students

Conclusion

In conclusion, Desmos is an interactive tool that can promote writing skills and higher-order thinking among students. It forces students to not only answer questions, but look for the "why" and the "how."

Exit Survey

Please click the survey link below to conclude this unit: https://www.surveymonkey.com/r/9892Z5Z


Extended Resources

https://www.desmos.com/
https://learn.desmos.com/activities