# Unit 2: Identify Video Games in the Math Classroom

## Learning Objectives

Unit 2 Overall Objectives:

· The participant will be able to identify video games used for math instruction.

· The participant will be able to identify ways to use video games in the math classroom.

Unit 2 Objectives:

· The participant will explore ways to use video games in the math classroom.

· The participant will explore video games that can be used for math instruction.

· The participant will be able to identify a way to use a video game in the math classroom.

You have convinced your principal that a math course using video games should be considered. Your principal would like you to explore video games and brainstorm ideas for using video games in the new math course.

## Learning Activities

Tip: The links will redirect you from this website. I suggest right clicking and opening the links in a new tab.

The first activity for you to do is to fill out a self-assessment.

As you begin your exploration of video games used for math instruction, you will find video games that are created for math classes as well as popular video games that are used for teaching. The following articles will expose you to some ways that video games are used for teaching.

Meyer (2015) gave an example of using Minecraft in an elementary math classroom. Gillispie, Martin, and Parker (2010) show that a game created for math, Dimension M, had a positive impact on student achievement.

Explore at least two video games that you could use for math instruction. I am providing you with a few links to get you started. Some video games have trial memberships and videos of game play. I have also provided you with a link to a game that I created for teaching polynomials, Alien Hijacking. Do a web search and find games that are not on the list. Play the games and have fun!

Dimension U: http://www.dimensionu.com/

DragonBox: http://dragonbox.com/

Minecraft: https://minecraftedu.com/

Please answer the following discussion question: Your principal is interested in your video game brainstorming. Identify a way that you could use one of the video games you explored in a math course.

## Conclusion

Can you identify video games and ways to use video games in the math classroom?

To check, open up your self-assessment that you completed at the beginning of Unit 2. Now, answer questions 1a, 1b, 2a, and 2b.

When you have completed your self-assessment, please email the document to hleo@albany.edu and include Unit 2 Self-Assessment in the subject of the email.

You are ready to begin Unit 3!