Difference between revisions of "Unit 1: Justify the Use of Video Games in the Math Classroom"
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· The participant will be able to explain how video games can address 21st century learning skills. | · The participant will be able to explain how video games can address 21st century learning skills. | ||
− | ==[[image:bluearrowbullet.gif]] | + | ==[[image:bluearrowbullet.gif]]Your Task== |
+ | There are students in your school that are not proficient in the end of the year state math exam. In addition, your principal is concerned about incorporating 21st century learning skills at the secondary level. You have been asked to decide if a math course that uses video games could address these problems. | ||
+ | Looks like you need to start researching! | ||
==[[image:greenarrowbullet.gif]]Learning Activities== | ==[[image:greenarrowbullet.gif]]Learning Activities== | ||
− | + | # The first activity for you to do is to fill out this self-assessment: | |
+ | |||
+ | |||
Revision as of 13:53, 23 November 2015
Learning Objectives
Unit 1 Overall Objective:
· The participant will be able to justify the use of video games in the math classroom.
Unit 1 Objectives:
· The participant will be able to give reasons for using video games in the math classroom.
· The participant will be able to explain how video games can address 21st century learning skills.
Your Task
There are students in your school that are not proficient in the end of the year state math exam. In addition, your principal is concerned about incorporating 21st century learning skills at the secondary level. You have been asked to decide if a math course that uses video games could address these problems.
Looks like you need to start researching!
Learning Activities
- The first activity for you to do is to fill out this self-assessment:
Conclusion
Proceed to Unit 2: Identify and Assess Video Games in the Math Classroom
Click here to return to Using Video Games in the Math Classroom.