Difference between revisions of "Heather Leo"

From KNILT
Line 16: Line 16:
  
  
 +
== '''My Topic/Purpose''' ==
  
 +
The purpose of this mini-course is to show educators the benefits of teaching with video games in math, examples of math video games, and activities to use in math instruction.  The course is aimed at secondary teachers.  With the popularity of video games with secondary students, the integration of video games for teaching math can increase the motivation and interest of the students.
  
 +
'''Learning Outcomes:'''
  
== '''My Topic/Purpose''' ==
+
* The participants will be able to identify the benefits of teaching with video games.
 +
 
 +
* The participants will explore video games that are used for math instruction.
  
 +
* The participants will design a classroom activity that uses a video game as a central component.
  
 
== '''Needs Assessment''' ==
 
== '''Needs Assessment''' ==

Revision as of 15:29, 25 September 2015

Return to: ETAP 623 FALL 2015 - BYRNE section 5874

About me

Heatherleo.jpg

I am currently pursuing a Master's degree in Curriculum Development and Instructional Technology through the University at Albany. I have experience teaching high school and middle school mathematics. I have a Bachelor of Science in Computer Science/Mathematics and I have a secondary math teaching certificate in New Jersey. I am finishing my certification with New York and I hope to begin teaching again in September 2016.

I am married with two children and my interests include reading, exercise, outdoor activities, and fun activities with my family. I love roller coasters, skiing, and playing games.

My focus is in Instructional Technology and I am interested in using games and technology to enhance math in the classroom.



My Topic/Purpose

The purpose of this mini-course is to show educators the benefits of teaching with video games in math, examples of math video games, and activities to use in math instruction. The course is aimed at secondary teachers. With the popularity of video games with secondary students, the integration of video games for teaching math can increase the motivation and interest of the students.

Learning Outcomes:

  • The participants will be able to identify the benefits of teaching with video games.
  • The participants will explore video games that are used for math instruction.
  • The participants will design a classroom activity that uses a video game as a central component.

Needs Assessment

Analysis of the Learner and Context

Performance Objectives

Course-level objectives

Task Analysis

Curriculum Map

References and Resources