Difference between revisions of "Creating a WebQuest to Teach Pet Emergency Preparedness"

From KNILT
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[[http://www.aspca.org/henrysbookclub Henry's Book Club]]
 
[[http://www.aspca.org/henrysbookclub Henry's Book Club]]
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[[http://www.webquest.org Webquest.org]]

Revision as of 22:19, 17 April 2008

Introduction

Welcome to my professional development lesson, Creating a Webquest. Designed by Bernie Dodge and Tom March at San Diego State University in 1995, a Webquest is an inquiry-based activity in which the information the learner interacts with comes from resources from the Internet. In Webquests sstudents learn to work in a collaborative environment and become responsible for their own learning--and they use technology to complete a task. There are five components used to help teachers design a Webquest: Introduction, Task, Process, Evaluation, and Conclusion.

Performance Objectives

General outcomes: Through cooperative and collaborative work, participants will gain an understanding of how a Webquest is created, how Webquests are tools that can be used in any subject matter and will demonstrate how to apply the concepts of a Webquest lesson.

Specific outcomes: After completing this course the learners should be able to:

  • Choose resources from the Internet to use in a Webquest
  • Create a WebQuest for your content area
  • Develop plan to implement Webquest learning in the classroom

Recommended Resources

[ASPCA Education]

[Henry's Book Club]

[Webquest.org]