Difference between revisions of "Creating a WebQuest to Teach Pet Emergency Preparedness"

From KNILT
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=='''Introduction'''==
 
=='''Introduction'''==
Welcome to my professional development lesson, Creating a Webquest. Designed by Bernie Dodge and Tom March at San Diego State University in 1995, a Webquest is an inquiry-based activity in which the information the learner interacts with comes from resources from the Internet.  In Webquests sstudents learn to work in a collaborative environment and become responsible for their own learning--and they use technology to complete a task. There are five components used to help teachers design a Webquest: Introduction, Task, Process, Evaluation, and Conclusion.   
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Welcome to my professional development lesson, Creating a WebQuest. Designed by Bernie Dodge and Tom March at San Diego State University in 1995, a WebQuest is an inquiry-based activity in which the information the learner interacts with comes from resources from the Internet.  In WebQuests sstudents learn to work in a collaborative environment and become responsible for their own learning--and they use technology to complete a task. There are five components used to help teachers design a WebQuest: Introduction, Task, Process, Evaluation, and Conclusion.   
  
 
=='''Performance Objectives'''==
 
=='''Performance Objectives'''==
''General outcomes'': Through cooperative and collaborative work, participants will gain an understanding of how a Webquest is created, how Webquests are tools that can be used in any subject matter and will demonstrate how to apply the concepts of a Webquest lesson.  
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''General outcomes'': Through cooperative and collaborative work, participants will gain an understanding of how a WebQuest is created, how WebQuests are tools that can be used in any subject matter and will demonstrate how to apply the concepts of a WebQuest lesson.  
  
 
''Specific outcomes'':  
 
''Specific outcomes'':  
 
After completing this course the learners should be able to:  
 
After completing this course the learners should be able to:  
*Choose resources from the Internet to use in a Webquest
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*Choose resources from the Internet to use in a WebQuest
 
*Create a WebQuest for your content area  
 
*Create a WebQuest for your content area  
*Develop plan to implement Webquest learning in the classroom  
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*Develop plan to implement WebQuest learning in the classroom  
  
 
=='''Inquiry-Based Activity'''==
 
=='''Inquiry-Based Activity'''==

Revision as of 22:32, 18 April 2008

Introduction

Welcome to my professional development lesson, Creating a WebQuest. Designed by Bernie Dodge and Tom March at San Diego State University in 1995, a WebQuest is an inquiry-based activity in which the information the learner interacts with comes from resources from the Internet. In WebQuests sstudents learn to work in a collaborative environment and become responsible for their own learning--and they use technology to complete a task. There are five components used to help teachers design a WebQuest: Introduction, Task, Process, Evaluation, and Conclusion.

Performance Objectives

General outcomes: Through cooperative and collaborative work, participants will gain an understanding of how a WebQuest is created, how WebQuests are tools that can be used in any subject matter and will demonstrate how to apply the concepts of a WebQuest lesson.

Specific outcomes: After completing this course the learners should be able to:

  • Choose resources from the Internet to use in a WebQuest
  • Create a WebQuest for your content area
  • Develop plan to implement WebQuest learning in the classroom

Inquiry-Based Activity

Creating a Webquest to Teach Pet Emergency Preparedness

Recommended Resources

[ASPCA Education]

[Henry's Book Club]

[Webquest.org]