Difference between revisions of "Creating a WebQuest to Teach Pet Emergency Preparedness"

From KNILT
Line 1: Line 1:
==Welcome==
+
=='''Introduction'''==
My project is a work in progressI would like to design a project with an animal component. I would like to create an a model that teaches educators on how to incoporate lessons and activities about animals into their daily curricula.  
+
Welcome to my professional development lesson, Creating a Webquest. Designed by Bernie Dodge and Tom March at San Diego State University in 1995, a Webquest is an inquiry-based activity in which the information the learner interacts with comes from resources from the InternetIn Webquests sstudents learn to work in a collaborative environment and become responsible for their own learning--and they use technology to complete a task. There are five components used to help teachers design a Webquest: Introduction, Task, Process, Evaluation, and Conclusion.
  
'''Possible Projects'''
+
=='''Performance Objectives'''==
* How to choose Humane Literature for the classroom.  
+
''General outcomes'': Through cooperative and collaborative work, participants will gain an understanding of how a Webquest is created, how Webquests are tools that can be used in any subject matter and will demonstrate how to apply the concepts of a Webquest lesson.  
  
* How to teach humane education.
+
''Specific outcomes'':
 
+
After completing this course the learners should be able to:
* Using technology to teach Animal Forensic.
+
*Choose resources from the Internet to use in a Webquest
 +
*Create a WebQuest for your content area
 +
*Develop plan to implement Webquest learning in the classroom
  
 
==Recommended Resources==
 
==Recommended Resources==

Revision as of 22:15, 17 April 2008

Introduction

Welcome to my professional development lesson, Creating a Webquest. Designed by Bernie Dodge and Tom March at San Diego State University in 1995, a Webquest is an inquiry-based activity in which the information the learner interacts with comes from resources from the Internet. In Webquests sstudents learn to work in a collaborative environment and become responsible for their own learning--and they use technology to complete a task. There are five components used to help teachers design a Webquest: Introduction, Task, Process, Evaluation, and Conclusion.

Performance Objectives

General outcomes: Through cooperative and collaborative work, participants will gain an understanding of how a Webquest is created, how Webquests are tools that can be used in any subject matter and will demonstrate how to apply the concepts of a Webquest lesson.

Specific outcomes: After completing this course the learners should be able to:

  • Choose resources from the Internet to use in a Webquest
  • Create a WebQuest for your content area
  • Develop plan to implement Webquest learning in the classroom

Recommended Resources

[ASPCA Education]

[Henry's Book Club]