Course Overview: Technology and Collaboration in Medical Education

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Return to: ETAP 623 Spring 2020 (Zhang) | Kevin Hittle ETAP623 Portfolio Page

Navigate to: Unit 1: Medical Education - Past, Present, and Future | Unit 2: Learning Environments, Theories, and Activities

Unit 3: Technological Possibilities for Medical Education | Unit 4: Putting It All Together

Topic: Incorporating technology into adult learning theory as a way to increase medical student engagement and collaboration in hybrid learning environments.

Why You Are Here

Everyone has had to sit through a boring lecture where their eyes glaze over and distractions run rampant. The lecturer thinks they are doing a fantastic job and the students are soaking up the information like a sponge. Research in educational theory and learning sciences has proven that passive instruction is not as effective as learner-centered active learning experiences.

This course, while the methods are applicable across all fields, will focus on creating learner-centered experiences in medical education. Medical students are becoming increasingly reliant on commercial products and outside resources to prepare them for the United States Medical Licensing Examiners (USMLE) Step 1 Exam. In some instances they're foregoing their medical school's pre-clinical curricula and attendance at didactic sessions is dropping precipitously. An intervention must be made to improve the efficacy of in person instruction. By developing learner-centered educational experiences that present "high yield" information in effective ways, this trend can be slowed and possibly even reversed.

In this course you will examine the current trends in medical education, review the types of learning environment and a few notable guiding educational theories influencing the trends, and explore ways to incorporate technology into medical education. The goal of this course is to give an educator new instructional ideas and provide them with the tools to move a passive, lecture style educational session into an active educational experience that uses technology to incorporate a collaborative student component.

What You Will Learn

At the end of this course, you will be able to:

  1. Discuss modern medical education including what's influenced it, current trends, and its future directions.
  2. Explain the notable guiding educational theories that influence medical education and adult learning.
  3. Evaluate the impact of technology as a driver of instructional change and list examples of innovative uses of technology in medical education.
  4. Design a learner-centered, active, educational experience that incorporates technology as a way to develop student collaboration.

How This Mini-Course Works

This mini-course contains three instructional units and culminates with a short design project where you will blueprint a learner-centered educational experience.

Unit 1: Medical Education - Past, Present, and Future

  1. The participant will examine current trends in medical education.
  2. The participant will discuss several popular modalities in medical education.
  3. The participant will explain why technology and asynchronous activities should be incorporated into medical education.

Unit 2: Learning Environments, Theories, and Activities

  1. The participant will differentiate asynchronous, synchronous, and hybrid or blended learning.
  2. The participant will examine adult learning and evidence-based educational theories.
  3. The participant will examine the flipped classroom modality.
  4. The participant will explain how active learning promotes deeper understanding than passive instruction and why active learning is so important to medical education.

Unit 3: Technological Possibilities for Medical Education

  1. The participant will explain the role technology can play in education.
  2. The participant will reflect on the "15 Questions to Ask Yourself About Technology Integration".
  3. The participant will identify and describe the four steps of the SAMR framework and discuss the importance of thoughtfully incorporating technology into teaching.

Unit 4: Putting It All Together

  1. The participant will reflect on the dynamism of educational theory, instructional design, and the numerous technological tools available for use.
  2. The participant will combine ideas from the previous three units to construct a blueprint for a blended, learner-centered educational experience.