Caley Maida

Revision as of 23:16, 11 March 2019 by Cmaida (talk | contribs) (Analysis of the Learner and Context)

Return to: ETAP 623 Spring 2019 Section 5933 (Byrne) | Blended Learning

About Me

Profile caleymaida.JPG

Hello everyone! My name is Caley and I graduated from SUNY Cortland with a BS in Adolescence Education: Mathematics. I have been teaching high school math in Ossining, NY ever since and am in love with the profession! I have had the pleasure of working with two different coteachers so am always looking for ways to implement effective strategies as a team, while also meeting the needs of our many students with IEPs. Working in a school with over a 60% Hispanic population has also encouraged me to devise ways of differentiating lessons or modifying my teaching to help my ELL students. I just began pursuing my Graduate Degree in Curriculum Development and Instructional Technology (CDIT) at University of Albany, and am very excited to continue furthering my education!




My Topic and Purpose

Do you think math is boring? Does the monotonous task of writing and solving questions over and over on paper make you yawn? It's time to spice up your idea of how math instruction can be executed in a classroom! Today, there are many tools that exist in the world that were not there many years ago. As the times change, it is important for educators to do the same. Many schools provide their teachers with some type of technology, whether it be SMART Boards, Chromebooks, personal laptops for students, etc. Using these tools, this course will introduce new programs that can educate students in a more engaging and updated fashion. There's an incredible toolbox available on the internet with programs such as Kahoot!, Quizlet, PearDeck, DeltaMath, Desmos, and Plickers that provide teachers with a different way to instruct and assess students. These online programs may be molded to the needs of the class, differentiated between students, and assessed by the teacher. It is also possible with a lot of these programs for the teacher to view and compare student answers, then identifying common misconceptions and addressing them as a class. This course will teach educators how to implement these tools in their own classrooms so that they may engage their learners and promote intellectual growth.

Learning Outcomes

By the end of this course, learners will be able to...

  • Identify online programs that may be implemented into mathematics classrooms
  • Compare/contrast these online programs
  • Argue which online programs are most beneficial for students
  • Create an online game/activity using one of these programs
  • Complete an online questionnaire testing their knowledge about each of the discussed programs

Needs Assessment

Analysis of the Learner and Context

Participants in this course will include educators across a variety of disciplines. These will be educators who have technological resources available in their schools and wish to learn about creative and effective ways of using this technology. Some may already have experience using some of these tools and wish to further develop their understanding, while others may be new to this online experience and need to start from scratch. While this course is geared primarily toward math teachers, most of the games may be modified to be incorporated in any type of classroom.

Performance-Based Objectives

Define course-level target objectives

Task Analysis

Elaborate and analyze the objectives to identify more specific enabling and supporting objectives.

Curriculum Map

Map out the sequence of learning units and activities to achieve the defined objectives.

References and Resources