Difference between revisions of "Amy's Portfolio Page"
From KNILT
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− | Needs Analysis | + | |
+ | == '''Needs Analysis''' == | ||
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+ | == Instructional Problem == | ||
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+ | There are an average of 145,000,000 video game players in the United States today. 51,000,000 of them are ages 5-18 and still attend school. In a world that is commonly being referred to as the 'digital age' it would make sense that we, as teachers, should tap into a valuable resource for engaging and motivating our students; something that is becomming more difficult with each new year. This resource is educational gaming, formally known as edutainment. |
Revision as of 17:22, 7 March 2009
Amy's Portfolio Page
Return to Amy Fleury
Needs Analysis
Instructional Problem
There are an average of 145,000,000 video game players in the United States today. 51,000,000 of them are ages 5-18 and still attend school. In a world that is commonly being referred to as the 'digital age' it would make sense that we, as teachers, should tap into a valuable resource for engaging and motivating our students; something that is becomming more difficult with each new year. This resource is educational gaming, formally known as edutainment.