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Lori Greene - Edutainment in Action: Creating Impactful Learning Experiences

From KNILT

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Course Overview

Introduction

As a former television producer and current digital content creator, journalist, and content marketer turned educator for universities and industries, I have found that when instruction falls flat, learners have a more difficult time mastering a subject. When I worked in education at Netflix, we sought to make training as entertaining as possible while keeping within the constructs of learning.  

While there are many ways to strengthen the learning experience into a journey thatโ€™s enriching and enjoyable, edutainment has the power to be transformational through gaining attention, eliciting emotions, and using multimedia and technology to tell illustrative stories.

Educators don't have to become stand up comics or change their personalities to utilize edutainment principles as edutainment is the process of entertaining people at the same time that youโ€™re teaching them through the way information is  delivered, This mini-course will outline how educators can help concepts stick for learners through edutainment using multimedia, storytelling, and immersive tools that can help capture attention and perhaps provoke emotions that can aid in facilitating knowledge acquisition.

Who is This For?

Any educator or instructor can take this course, but it will be mostly geared towards:

  • High school teachers
  • Higher education professors and adjuncts
  • Professional development instructors
  • Educators who have a minimum of three years experience
  • Educators who teach subjects where edutainment is appropriate on the high school, higher education, or professional development level

Needs Assessment

Social media, YouTube, and gaming are some of the distractions drawing attention away from traditional school specifically and education in general. To compound that problem, the way learners get information has changed with the advent of TikTok and digital videos illustrating new ways of engaging the minds of learners. In a learner-centric world where college enrollment is down more than 12% and Americans are increasingly questioning the need for a formal university degree, educators that meet the expectations of learners will succeed in both gaining attention and aiding mastery.

Thatโ€™s where edutainment, the process of entertaining people at the same time that youโ€™re teaching them through the way information is delivered, comes in. By working to strengthen the learning experience into a journey thatโ€™s enriching and enjoyable, educators can enable the focus that is needed for learners to excel.  When learners do something pleasurable, their brains release dopamine, a reward center that helps with motivation, memory, and attention.  So, the opportunity here is to bridge education with entertainment using an edutainment paradigm.

Course Learning Outcomes

The overarching objective of this course is that educators will be able to use edutainment in their lesson plans, when appropriate, to motive, engage, and aid learners in mastery. By the end of this course, educators will be able to:

  • Appreciate the need to keep learners engaged in order to increase their motivation and attention
  • Understand how emotions enhance memory
  • Design entertaining lesson plans that lead to learning using storytelling principles
  • Evaluate lesson plans for their edutainment value
  • Apply multimedia techniques to engage learners in the subject matter being taught

Course Outline

This mini-course includes the following units. Click the title of a unit to go to its page.

Unit 1: Edutainment and its Importance in Motivating Learners

Unit 1.1 - Lesson 1.1 - What is Edutainment?

Unit 1.2 - Lesson 1.2 - Why Edutainment is Important

Unit 1.3 - Lesson 1.3 - Incorporating Edutainment into Lesson Plans

Unit 2 - Storytelling in the Classroom or Training Facility

Unit 2.1 - Lesson 2.1 - Why Storytelling is Powerful

Unit 2.2 - Lesson 2.2 - Creating Stories That Aid Mastery

Unit 3: The Power of Multimedia

Unit 3.1 - Why Multimedia Enhances Learning

Unit 3.2 - Integrating Multimedia into Lesson Plans

Unit 4: Inserting Edutainment into Your Curriculum